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Set how far each traveler's story has gone. Every list uses this to show what you can reach now.
Pick your Octopath Traveler II save file and the checklist ticks what you've already done. The file is read right here in your browser and never uploaded anywhere. Your save itself isn't changed.
On Steam it's in Documents\My Games\Octopath_Traveler2\Steam\<number>\SaveGames, named like SaveData1.sav (the number is the save slot).
Save every tick and your chapters to a file, or load one back in. Useful before clearing your browser or when moving to another device.
This checklist stands on the work of guide writers and fans. Thank you! If you spot a mistake, their pages are the best place to double-check.
A fan-made project, not affiliated with Square Enix. Octopath Traveler II and everything in it belongs to Square Enix.
Every town, field and dungeon, with its steal targets and chests together.
Steal lists come from Nightly Gaming Binge's region guides (marked by the site as possibly incomplete) and TheGamer. Some items are quest-locked: the Judge in Timberain appears after Meylan's quests, and Alpione leaves Gravell after her Next Chapter. A few items show 0% and can only be bought. Chests come from Nightly Gaming Binge's region guides and chapter walkthroughs plus ArrPeeGeez; a few zones have no documented chests.
All 67 side stories: where they start, what unlocks them, and every step.
Unlock conditions come from the Octopath Traveler Wiki side story table and RPG Site; steps are adapted from Nightly Gaming Binge's region walkthroughs. Where sources disagree, the story's note says so.
Townspeople worth questioning: hidden items, side-story clues, better steal odds, new shop stock and more.
From Nightly Gaming Binge's "Path Actions for Info" region guides, plus the information targets that side stories need. A few towns and night-only NPCs may be missing.